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Danny Boylan Portfolio
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00:07
Terrain Holes
During experimenting and learning how to work with unreal materials. This was the step that allowed me to paint holes in terrain to incorporate natural looking cave entrances.
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00:07
Cave implementation
The first implementation of a cave, with individually placed rocks and objects for authenticity. The cave itself was built using assets as a greeble kit.
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Play Video
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Exiting Cave
A test on how the game handled leaving the darker environment of a cave into the open world.
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